stride-docs
stride-docs copied to clipboard
Documentation review
File | Wording | Issue/Suggestion |
---|---|---|
Several documents | [!Note] vs [!NOTE] | It is a minor thing. There is a predominance of the term [!Note] over the term [!NOTE]. As a suggestion, we can normalize it to [!Note]. Same for other tags. |
examples/Stride.Utilities-remarks.md | important in a Windows 8.x Store app | Possible outdated information. |
manual/animation/additive-animation.md | "In the scene view, select the entity you want to animate." | Possible typo, should it be: "In the Scene Editor, select the entity you want to animate."? |
manual/animation/animation-properties.md | If you have custom attribute in the animation file... | Possible missing content for "Import custom attributes." |
manual/animation/custom-blend-trees.md | "you can create a script which inherits from IBlendTreeBuilder" | Suggestion: "you can create a script which implements from IBlendTreeBuilder" |
manual/animation/import-animations.md | "Stride supports the following model file types: .3ds, .blend, .dae, .dxf, .fbx, .md2, .md3, .obj, .x" | Added a comment in this issue with the current supported animation files. New wording suggestion: "Stride supports the following model file types: .3ds, .blend, .dae, .dxf, .fbx, .glb, .gltf, .md2, .md3, .obj, .ply, .stl, .stp, .x" |
manual/audio/audio-listeners.md | "Add Component" | Minor change for consistency: "Add component" |
manual/audio/custom-audio-data.md | "For an example of how to implement this, see the CompressedSoundSource` source code." | Link is not working. Also, as suggestion, it could be: "For an example of how to implement this, see the CompressedSoundSource source code." |
manual/audio/hrtf.md | "Solution Explorer" | Minor change for consistency: "Solution explorer" |
manual/audio/hrtf.md | "For now, you can only use HRTF on Windows 10." | Possible outdated information. |
manual/audio/import-audio.md | "click Add assett and select Media > Video." | Minor change. Typo in asset: "click Add assett and select Media > Video." |
manual/audio/import-audio.md | "Spatialized sound" | Minor change for consistency: "Spatialized audio" |
manual/audio/non-spatialized-audio.md | "By default, each speaker a value of 0.5." | Suggestion: "By default, each speaker has a value of 0.5." |
manual/audio/play-a-range-within-an-audio-file.md | "//Assume sample length is 5 seconds." | Consistency, missing space: "// Assume sample length is 5 seconds." |
manual/audio/spatialized-audio.md | "For example, the frequency (pitch) of the sound" | Consistency, other cases refers to pitch (frequency): "For example, the pitch (frequency) of the sound" |
manual/diagnostics/STRDIAG002.md | "Immutable types in this context are none reference types and string" | Possible typo in: "none reference" |
manual/diagnostics/STRDIAG004.md | "remove the @Stride.Core.DataMemberAttribute ." | Extra space before period. |
manual/diagnostics/STRDIAG004.md | "// STRDIAG000.cs" | Probably the comment can be removed. |
manual/engine/assets/index.md | This section is out of date. For now, you should only use it for reference. | Same as the item above. |
manual/engine/entity-component-model/index.md | "Dog is a subclasses of Animal." | Suggestion: "Dog is a subclass of Animal." |
manual/engine/index.md | This section is out of date. For now, you should only use it for reference. | You must probably are aware already of that. :) |
manual/engine/resources.md | "Resources are images, texture (.dds files" | Missing ) : "Resources are images, texture (.dds files)" as alternative we could just remove the parenthesis |
manual/files-and-folders/cached-files.md | "To do this, under Stride, select Clean intermediate assets for Solution." | Using VS 2022: " To do this, under Extensions > Stride, select Clean intermediate assets for Solution." |
manual/files-and-folders/distribute-a-game.md | "For instructions about how to install Xamarin with Visual Studio 2017, see this MSDN page." | Possible outdated information (VS 2017) |
manual/files-and-folders/distribute-a-game.md | "files that contain vshost in their filenames (eg MyGame.vshost.exe and MyGame5.vshost.exe.manifest)" | Possible typo in "MyGame5" |
manual/files-and-folders/distribute-a-game.md | "To run games made with Stride on Windows, users need: .NET 4.6.1" | Possible incorrect .NET framework version |
manual/index.md | "Follow Stride on Twitter" | "Follow Stride on X" |
manual/toc.md | "Entity component model" | Title of this page was recently updated. Suggestion: Update TOC as well "ECS (Entity Component System)" |
Thank you, this is going to be very helpful!
Related with:
File | Wording | Issue/Suggestion |
---|---|---|
import-animations.md | "Stride supports the following model file types: .3ds, .blend, .dae, .dxf, .fbx, .md2, .md3, .obj, .x" | New wording suggestion: "Stride supports the following model file types: .3ds, .blend, .dae, .fbx, .glb, .gltf, .md2, .md3, .x" |
Not sure all extensions listed here support animation:
#165 affects the strdiag diagnostics and are currently worked on. should be ready for release soon :D
Is the attribute DataMember(DataMemberMode.Assign)
intentionally duplicated?
https://github.com/stride3d/stride-docs/blob/master/en/diagnostics/STRDIAG006.md
Nope! It seems that I did that by accident, hmm, weird.
Just adding a note for later. Manual should have a section, where some basic terms are explained and linked accordinglly with the rest of docs. For example what is actually Entity
.
- Unity examples https://docs.unity3d.com/Manual/class-GameObject.html
- This should be also in Stride under Scripting - Important Classes
- Unity examples https://docs.unity3d.com/Manual/Unity2D.html
- We should also have this section