freemovr_engine
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perspective-correct VR for freely moving animals engine
These things would help a lot with the viewport definer: - edit/view all viewports at once (different colours) - allow to remove points - plot points more prominent
It would make the calibration a lot easier if any of the following things would be implemented: [ ] extrinsics: different color for displayed points (and the cursor should be...
If we save / load json then it could be free way to manage display_servers that are built without ROS support, or launched with --config = xxx.json even better if...
http://farid.hajji.name/blog/2010/03/21/cpp-tutorial-5/
cvutils is mostly conversion routines. Just use cv2 instead (it uses numpy arrays as the native type)
Maximize the fidelity of the rendering pipeline by making all internal textures have a floating point format.
Right now, the Skymap implementation is a bit of a hack because it doesn't really draw things at infinite distance but rather on a sphere at some large distance. This...
In our pipeline, everything is in a linear luminance space. But the source imagery for a cubemap background skybox is almost certainly in an sRGB space. Therefore, when we load...