stilnat

Results 49 issues of stilnat

## Summary This PR aims to introduce non-item support for containers, for entities and substances. Currently, containers can only hold items. Substances have their own container, which is not compatible...

Needs: Review/Testing
System: Containers

## Summary When late joining as client, see some items such as the boombox or the toolbox in the hand of other clients, their rotations won't be as expected. ##...

Bug: Unconfirmed

# Summary Add the ability to build stuff, integrated with the current crafting system. This is a complete rework of the current crafting system, as it was too simple to...

Construction

## Summary Our character needs life. This is absolutely essential for health and combat system, and many more that can't really move on without it. We need to set up...

High Priority
Feature
Bounty
Difficulty: hard :cactus:
Bounty: 60 dollars :moneybag:
Movement

## Summary Some items will use different 3D models depending on their state. Examples of item states that may require unique models: - Worn - Held - Placed Implement system...

Feature
3D
Difficulty: medium :lab_coat:

## Summary Add the ability to stack items in containers. each type of stackable item has its own limit, regarding how much can fit inside a single container slot. Stacked...

Feature
Bounty
Containers
Interactions
Difficulty: medium :lab_coat:
Bounty: 20 dollars :moneybag:

## Summary Working on UI means having to use the same colors a lot, if we expect some consistency. We currently define those colors by hand. We need a centralized...

Docs
Feature
Bounty
Needs Design
UI/UX
Bounty: 10 dollars :moneybag:

## Summary Currently, Disconnecting and connecting clients to the server is an unclear process full of issues. A few are : - Client crashing when the server is off. -...

Needs Discussion
Feature
Bounty
Networking
Difficulty: hard :cactus:
Bounty: 40 dollars :moneybag:

## Summary Examine is using at its core a shader based method to select items as opposed to the classic collider based method. This method is ideal both to examine...

Feature
Interactions
Difficulty: hard :cactus:

## Summary When stopping a round and reentering a new one, inventory slots get in a weird order. First round : ![image](https://github.com/RE-SS3D/SS3D/assets/14344825/9784028e-cc7b-48a8-90aa-74a6a17cbfc0) Second round : ![image](https://github.com/RE-SS3D/SS3D/assets/14344825/e7459dd1-11fd-4fa3-8338-0681b394b679) ## Steps to Reproduce...

UI/UX
Containers
Difficulty: medium :lab_coat:
Bug: Confirmed