stilnat
stilnat
## Summary This PR aims to introduce non-item support for containers, for entities and substances. Currently, containers can only hold items. Substances have their own container, which is not compatible...
## Summary When late joining as client, see some items such as the boombox or the toolbox in the hand of other clients, their rotations won't be as expected. ##...
# Summary Add the ability to build stuff, integrated with the current crafting system. This is a complete rework of the current crafting system, as it was too simple to...
## Summary Our character needs life. This is absolutely essential for health and combat system, and many more that can't really move on without it. We need to set up...
## Summary Some items will use different 3D models depending on their state. Examples of item states that may require unique models: - Worn - Held - Placed Implement system...
## Summary Add the ability to stack items in containers. each type of stackable item has its own limit, regarding how much can fit inside a single container slot. Stacked...
## Summary Working on UI means having to use the same colors a lot, if we expect some consistency. We currently define those colors by hand. We need a centralized...
## Summary Currently, Disconnecting and connecting clients to the server is an unclear process full of issues. A few are : - Client crashing when the server is off. -...
## Summary Examine is using at its core a shader based method to select items as opposed to the classic collider based method. This method is ideal both to examine...
## Summary When stopping a round and reentering a new one, inventory slots get in a weird order. First round :  Second round :  ## Steps to Reproduce...