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A Warcraft III world editor.

Results 11 HiveWE issues
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Hi! I'm trying to build the latest version, but when I follow the build guide step-by-step and open project in VS2022, I get this error: C:/vcpkg/scripts/buildsystems/vcpkg.cmake:573(_add_executable): target "hivewe" links to...

Random items were previously not correctly written to the item table, this commit aims to fix this, tested on all types of random item.

Hi! I`m trying to build the latest version as the binary release is severely outdated, but when I follow the build guide step-by-step an open HiveWE project in VS2022, I...

Updated war3map.wtg parser to parse 'root' category. unk8 -> Classifier::root unk9 -> id (always 0?) unk10 -> iscomment (always false?) unk11 -> category.unk unk12 -> parentid (always -1?) PS didn't...

That would be very cool. https://github.com/cipherxof/war3-types

Replicate Blizzard's algorithm for generating the minimap image based on the terrain/doodad data (.w3e and .doo files). Provide ability to create a PNG/JPEG from minimap image.

A nice feature would be to replicate the map optimizers functionality by giving an ability to save the map in a non-editable yet playable format.

Please add a support to completely add/edit/delete object data by codes. For example, in world editor or HiveWE, one create an ability by copying the existing one, edit some data...

When I am using a Java port of HiveWE terrain render on Warsmash, I encountered a visual issue with the way tiles were merged together in mosaics when a square...

Hi, I was trying to run HiveWe, and I couldn't find the game directory even though I know where it is. Any help? ![Výstřižek](https://github.com/stijnherfst/HiveWE/assets/151855546/c4a5ec5c-38a2-4f63-8912-3e25ddc258f7)