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Support hand controllers for Oculus, Vive, Windows Mixed Reality, Daydream, GearVR, and more by adding VRController to your existing Three.js-based WebVR project.

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Xbox ONE controller returns with a null gamepad.pose field. This is when running the demonstration link. The axis and button fields seem valid. Is this a known limitation? Details: Windows...

I am not sure what the story is with Occulus. But the Gamepad instance changes when exiting then re-entering presentation mode. The timestamp is different which can be detected. A...

Hi. First of all thanks for the VRController. So far it's working great. Having a big problem with the mesh attached to the controller object, as it is not travelling...