THREE.VRController
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Oculus Go: Controller moves when rotate head/glass
When we rotate our head, we expect controller is static (like native application).
The 3DoF arm model could probably use a serious review. Would you like to look further into that? You’d be helping a very large group of people out with that one :wink:
I just did a simple fix :). Remove the quaternion factor from the head, it is unnecessary. //this.armModel.setHeadOrientation( this.head.quaternion )