Steve Ruiz
Steve Ruiz
Thanks for the feedback @OrionReed . > * I still don't quite understand the "natural" part of "natural zoom", I'd love to hear more on why that name was picked....
> * Is this assuming infrequent changes to camera constraints? If I were to be updating constraints 120 times a second, will that have any notable impact on performance? It...
Thanks Orion! > I need to try and implement an off-axis or follow-path constraint with this system to see if that can be done, but I'm really happy with how...
I'd gone back and forth on namespacing during the early phases of this project and eventually decided that a flat API + certain (private) managers is a better fit for...
> Dynamic > I know you mentioned this on my rough notes so it's probably just missing from here, but it's pretty important that a lot of these options can...
> The main reason I wanted to avoid it is that I think that for cases where you're operating with camera constraints, you're much more likely to want a consistent...
Thanks for the report. I don't have a lot of experience debugging Windows builds. You could try searching in the issues and our Discord. There are a few users who...
A key change here is making the "velocity at time of first binding" more decisive in whether to start in an imprecise or precise state. It's difficult to measure the...
Bringing this out of experiment hell, now that a few other things have landed. (And want to be sure to get it considered before we redo arrow bindings).
Let's wait on this a bit, I'd like to learn more