shader-toy
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iUniform usage improvements
Let me suggest following improvements:
- Update iUniform value of vector attributes during slider drag. Currently it will update only when you release the slider, Usual single float uniform updates correctly, vector only after release.
- Change non-slider iUniform values using mouse wheel. Focus on the field with mouse and: * Usual scroll - changes with user defined * Shift + wheel updates with (10 * step) * Ctrl + wheel updates with (0.1 * step)
- If iUniform will be controlled by mouse wheel it will be handy to have vector uniform as a row of N values like that:
Thank you for what are you doing, This extension is really awesome.