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Damn nasty problem with what one can render with CUBURN

Open MAD-OVERLORD opened this issue 9 years ago • 0 comments

There is also a damn nasty problem with what one can render with CUBURN, so nasty that i think it is its biggest downside and that you really should change it. The problem is, you can only have a black background on jpeg output, but jpeg looks terrible washed-out compared to png, which sadly only can be rendered with alpha transparency for now, what kills the intensity of the colors by making them transparent, what seems NOT to be possible to change in post processing, so for example, if i open the transparent CUBURN PNG render result of the truly godlike flame from the electric sheep website(see attachment) in Gimp to underlay a black background to merge both layer together, to then finaly be able to kill the alpha channel without having a white background(stupid Gimp!)... but then i don't get that much beautiful colors and shapes as when i had rendered it with CUBURN as jpeg or even better with Qosmic(Flam3) as PNG without transparency("Early Clip" is also very interesting in some cases). So there seems to be a clear difference between directly alphaless rendered png and the once which had alpha whilst rendering, therefore please FIX this. (If you implement this PNG transparency and early clip yes/no param, please make also, that we can choose the color of the background, guess flam3 header tag supports it as far as i can see)

Problem_Test_Flame.flam3.zip

MAD-OVERLORD avatar Jan 21 '16 12:01 MAD-OVERLORD