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Pangolin is a lightweight portable rapid development library for managing OpenGL display / interaction and abstracting video input.

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Greetings. I was trying to `make install` (in build directory) Pangolin after succesfully building it. But I got the following error and stopped at 25%. Latest version of Pangolin (as...

It's a visualization library. It would be nice to see some examples of what its visualizations actually look like. [The examples page](https://stevenlovegrove.github.io/Pangolin/examples/) doesn't appear to show any either. The main...

Hi , I get the error when running example `./HelloPangolin` Here is the output : ''' libGL error: No matching fbConfigs or visuals found libGL error: failed to load driver:...

The program was stopped at 51% when running make in the build folder: [ 46%] Building CXX object src/CMakeFiles/pangolin.dir/console/ConsoleView.cpp.o [ 50%] Building CXX object src/CMakeFiles/pangolin.dir/video/drivers/v4l.cpp.o [ 51%] Building C object...

make[1]: *** [CMakeFiles/pango_vars.dir/all] Error 2 /home/hu/Software/Pangolin-master/components/pango_windowing/src/display_x11.cpp: In member function 'virtual void pangolin::X11Window::ProcessEvents(): /home/hu/Software/Pangolin-master/components/pango_windowing/src/display_x11.cpp:403:13: error: no matching function for call to 'pangolin::MouseEvent::MouseEvent()' })); ^

How can I generate a GUI whose buttons are named in Chinese? I have tried in this way :" complete("ui.完成.", false, false), pause("ui.暂停", false, true), save("ui.保存", false, false), resetAll("ui.重置", false,...

I noticed that loading (`pangolin::LoadGeometry("mesh.obj");`) certain meshes in **obj** format takes a long time. Loading [this attached mesh](https://github.com/stevenlovegrove/Pangolin/files/3320576/mesh.zip), for instance, lasts for almost 30 seconds on my machine when using...

Running `VideoViewer realsense2://` prints the following: ```Depth scale is: 0.001 Stream 0: 640 x 480 GRAY16LE (pitch: 1280 bytes) Stream 1: 640 x 480 RGB24 (pitch: 1920 bytes) terminate called...

I am reading from the colour and the depth buffer using OpenGL's `glReadPixels` function and try to achieve a high rendering and reading throughput. Question: How do I need to...