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Pangolin is a lightweight portable rapid development library for managing OpenGL display / interaction and abstracting video input.

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Platform: Windows 10 Compiler: MSVC I have been trying for a while, but I haven't managed to build Pangolin. I get the following errors repeated many times for different packages:...

For example: - `pango::core` - `pango::display` - `pango::geometry` - `pango::glgeometry` - `pango::image` - `pango::opengl` - ...etc While the syntax `::` seems to be more modern and conventional in CMake, it...

cmake --build . --target pypangolin_pip_install Consolidate compiler generated dependencies of target pango_core [ 9%] Built target pango_core Consolidate compiler generated dependencies of target pango_image [ 21%] Built target pango_image Consolidate...

This is the following compliation error when I run examples/SimpleScene/main.cpp code(not this built example) in Qt with cmake: it comes from pangolin include file _/pangolin/scene/scenehandler.h_ ``` /usr/local/include/pangolin/scene/scenehandler.h:71: error: missing template...

Trying to install Pangolin using Build instructions provided and get this error. Making a modification to the pyinterpreter.cpp as suggested gives me other errors. Cmake version 3.23.2 and Ubuntu 18.04....

Dear authors, Thank you very much for releasing and updating python bindings for Pangolin. In example/PythonExample, would you consider adding another example that shows how to use the python bindings...

I looked through the old issues and have not seen a straightforward or working command. I need to reinstall because my paths are all mixed up, as I've tried several...

A few fixes to make Docker installation of Pangolin work Cleanup The current README.md now passes markdownlint Convert install script to be unattended for the apt case so it works...