AutoBench
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Any unity3d project template to create custom environments beyond AutoBenchExecutable?
Excellent project. Up and running pretrained model in about 5 minutes, with the well written documentation.
I have my unity project, with a particular map/scenario.
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Is it possible for you to provide the scene that you prepared as the executable environment as a template we could use to instantiate custom environments?
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Using the pretrained model (where car completes laps @Load... =True & ..Train=False) I see about 5 frames per second. Is this normal?
Again, thanks for this excellent project, and crucially, excellently written documentation!
My unity game has roads separated by tall grass:
I ended up utilizing car racer ml agents instead, which produced fast fps, using PPO /reinforcement learning, and conv nets: https://github.com/maxiwoj/car_racer_ml_agents