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Any unity3d project template to create custom environments beyond AutoBenchExecutable?

Open g0dEngineer opened this issue 3 years ago • 1 comments

Excellent project. Up and running pretrained model in about 5 minutes, with the well written documentation.

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I have my unity project, with a particular map/scenario.

  1. Is it possible for you to provide the scene that you prepared as the executable environment as a template we could use to instantiate custom environments?

  2. Using the pretrained model (where car completes laps @Load... =True & ..Train=False) I see about 5 frames per second. Is this normal?

Again, thanks for this excellent project, and crucially, excellently written documentation!

My unity game has roads separated by tall grass:

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g0dEngineer avatar Feb 05 '22 03:02 g0dEngineer

I ended up utilizing car racer ml agents instead, which produced fast fps, using PPO /reinforcement learning, and conv nets: https://github.com/maxiwoj/car_racer_ml_agents

g0dEngineer avatar Feb 06 '22 22:02 g0dEngineer