Steve Krouse
Steve Krouse
In the short term, we could link to an app like [Piskel](http://www.piskelapp.com/). In the longer term, we could embed something like Piskel within woofjs.com/create.
A common use-case is wanting to provide an option for resetting the game. The reccomended way to do this is by creating a flag `gameOver` or `gamePlaying` and check it...
Hopscotch uses iKeepSafe for COPPA and also got a lesser seal from KidSafe
a way for users to quickly see the value of their variables without having to create a text-sprite
Idea 1: have a show() function to show variables Idea 2: have a development mode for Woof that has an easy way to show variables. Maybe a plus button on...
Related to https://github.com/stevekrouse/WoofJS/issues/491 We already happen to have a database of every version of saved code. For multiplayer/team code, we have every keystroke. So if we wanted to go searching...
With both kinds of error messages, often they seem to make no sense. I wonder what it would look like if we tried to make every time of error message...
* Research code on these things * Interview parents, students, teachers, and Scott about what is needed Including things mentioned in #462
There's a bug when the code is run but the preview tab is closed: ``` woof.js:356 Uncaught DOMException: Failed to execute 'getImageData' on 'CanvasRenderingContext2D': The source width is 0. at...
- [x] tests - [x] research testing system - [x] ensure .es6 == .js - [x] ensure .es6 is style is good (prettier), pre-commit test? - [x] web based automated...