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A bytecode interpreted scripting language for games in Unity.

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Presently we put a call frame on and put on the value stack 1. this/closure 2. args 3. returns So when we return we shuffle those returns down to the...

enhancement
optimisation

Routinely running into the desire to be able to do something akin to a tween in development. ```js Tween.Value( 1, 0, 2, Ease.InCubic, fun (v) {SetGameObjectAlpha(someGo, v);}, fun () {SetGameObjectActive(someGo,...

Presently if is a statement, not expression, doesn't allow ```csharp var a = if(true) 1 else 0; ```

enhancement

Even being arrays of double, we have found value in ```js class Foo { x = [], y = [], } ``` as passing these component arrays around between systems...

enhancement

There is presently no way to prevent or signal that a variable is not allowed or expected to be modified. Meaning some one cannot enforce the value of PI. If...

enhancement

look into https://github.com/stryker-mutator/github-action

Optimiser could identify basic blocks that are identical in operations and collapse their usage into one. Often see a number of label pop goto end, coming from different locations in...

enhancement

Keyword to force an inline of a function body at call site

enhancement

If the scanner had a mechanism to either know or guess the depth a token was at the desugar layer could do more as it would be able to use...

enhancement

Optimiser could copy a section to the goto site and leave it where it is when it has multiples entries. Would need to benchmark

enhancement