Steve Cotton
Steve Cotton
The stalactite and dwarf sighting became effectively a single event in a7680561d0e, so this combines them into one.
### Game and System Information - **Version:** 1.17.25 ### Description of the bug When an in-game cutscene wants a unit to ride off into the shroud using `MOVE_UNIT`, the engine...
### Language en_US ### Source EI S05 ### Original Text "**Late in the reign of Haldric VII,** a Sylph of Lintanir forest came to Weldyn and spoke of the emergence...
### Describe the desired feature For a `[message]` in an `[event]name=last breath`, the context that wmlxgettext will capture and turn into an automatic po hint is only: ``` #. [message]:...
### Describe the desired feature In campaigns, the enemy moves before `[event]name=time over` fires, yet there's typically no possibility of winning during the enemy turn. In Eastern Invasion, many of...
From EI S01 in the current master branch at 862f0af9f8ed7996015aeeac4cc86ffff1d8c9fa: ``` [side] ... type=Necromancer id=Mel Guthrak # this guy reappears in S02 unless he dies here, and reappears no matter...
The macros NAMED_GENERIC_UNIT, NAMED_LOYAL_UNIT and NAMED_NOTRAIT_UNIT all generate a unit with a random gender but a name given by the calling WML. Some callers are using it with single-gendered units...
### Describe the desired feature Despite being called "lint", wmllint writes its suggested changes to files by default. The experience of running it is often followed by having to clean...
Draft, PR opened to test a new version of the add_source_files script on the CI. WML numbers sides starting from 1, C++ likes indicies to start from zero, and so...
### Describe the desired feature In 1.18.0+dev 545ba266bdb97fee31676418c1f3fefd91c47f97, trying to create a `[unit]` with an unknown type from ActionWML gives an uninformative error message, to both stdout and the in-game...