TNTRun
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I have 2 suggestions (Economy Balancing)
Hello, I have 2 suggestions that I will try to explain the best way possible. They are related to coins/wins balancing
My first suggestion is related to COINS. And my second is related to WINS.
Suggestion 1
1 - Can you make a way to set for each map not only the minium amount of players for a specific reward (how it is rn) but also an "else" situation if the requirements are not met. For example: If the number of players in the game is at least 3, the reward will be: 1st place - 3 coin(s), 2nd place - 2 coin(s), 3rd place - 1 coin(s) but.... if the requirements for that are not met (because there were less than 3 players), the reward will be: 1st place - 1 coin(s), 2nd place - 0 coin(s), 3rd place - 0 coin(s)
(Image of the current system, basically what I am suggesting is adding an "else" situation)
Suggestion 2
2 - Can you make a way to set up for each map (or globally) a minimum amount of players needed to count as a win. For example: If there is 3 players in the game, and someone wins, it will count as a win normally, and add to the leaderboard... but.... if there is less than 3 players in the game, it will not count the win, that win won't be added to the leaderboard.