zed-sdk
zed-sdk copied to clipboard
ZED Mapping not working as expected
Preliminary Checks
- [X] This issue is not a duplicate. Before opening a new issue, please search existing issues.
- [X] This issue is not a question, feature request, or anything other than a bug report directly related to this project.
Description
I tried using the zed 2 camera to do 3d mapping using the sdk, Unity and also the ZEDfu, I couldn't get the same kind of result as shown in the website or on YouTube. The result I have has a lot of empty blank areas. I have tried to scan the environment slowly and also manage reflective surface and lighting of the environment but I still couldn't get a good result. I have also played with the settings available. Kindly find attached result of some of my scanning.
Can someone advise how to fix this issue?
Steps to Reproduce
- Used ZEDfu, scan has a lot of empty blank areas.
- Used Unity spatial scanning setting has a lot of empty blank areas.
- Played with settings available in unity sdk and zedfu, same result ...
Expected Result
Trying to achieve same result as shown in the website
Actual Result

ZED Camera model
ZED2
Environment
WINDOWS 11
12th Gen Intel(R) Core(TM) i7-12700H 2.70 GHz
RAM 16.0 GB (15.7 GB usable)
NVIDIA GeForce RTX 3050 laptop GPU
Anything else?
No response
Alternatively is it possible to just get a clay model result with just one monotonous color if that is easily achievable
you can create a customized shader in opengl to give an accurate and complete mapping
This issue is stale because it has been open 30 days with no activity. Remove stale label or comment otherwise it will be automatically closed in 5 days
Same behaviour here.