SM crashing when I get to extra stage
As soon as I clear the 3rd stage and I get the "try extra stage" message, the game crashes every time.
StepMania5.1.0-b2 crash report (build f1ebe8d, 20180723 @ 23:44:10)
Crash reason: Assertion 'data.size() != 0' failed
Thread: Main thread FontManager.cpp:40 FontManager::LoadFont(/Themes/DDR A3/Fonts/_futura lt medium 24px.ini). RageTextureManager.cpp:145 RageTextureManager::LoadTexture(/Themes/DDR A3/BGAnimations/ScreenWithMenuElements background/blue_ddra3_bg_hd.avi). RageFileDriverDirectHelpers.cpp:230 E:/StepMania 5.1/AdditionalSongs/08 - DDR EXTREME/* RageFileDriverDirectHelpers.cpp:230 E:/StepMania 5.1/AdditionalSongs/* WheelBase.cpp:449 Assertion 'data.size() != 0' failed Thread: Decode thread RageSoundDriver_Generic_Software.cpp:204 Processing the sound while buffers are available. RageSoundDriver_Generic_Software.cpp:204 Processing the sound while buffers are available. RageSoundDriver_Generic_Software.cpp:204 Processing the sound while buffers are available. RageSoundDriver_Generic_Software.cpp:204 Processing the sound while buffers are available. RageSoundDriver_Generic_Software.cpp:204 Processing the sound while buffers are available. Thread: Mixer thread Thread: Music thread RageFileDriverDirectHelpers.cpp:230 C:/Users/James/AppData/Roaming/StepMania 5.1/Announcers/* RageFileDriverDirectHelpers.cpp:230 C:/Users/James/AppData/Roaming/StepMania 5.1/Announcers/DDR Extreme2/gameplay cleared/* RageFileDriverDirectHelpers.cpp:230 C:/Users/James/AppData/Roaming/StepMania 5.1/Announcers/DDR Extreme2/* RageFileDriverDirectHelpers.cpp:230 E:/StepMania 5.1/Announcers/DDR Extreme2/gameplay cleared/* RageFileDriverDirectHelpers.cpp:230 E:/StepMania 5.1/Themes/DDR A3/Sounds/* Thread: Worker thread (MemoryCardWorker) Thread: Worker thread (/@mc1int/) Thread: Worker thread (/@mc2int/) Thread: DirectInput thread InputHandler_DirectInput.cpp:980 InputHandler_DirectInput.cpp:956 InputHandler_DirectInput.cpp:975 InputHandler_DirectInput.cpp:980 InputHandler_DirectInput.cpp:956 0052af3f: StepMania!00100000 001971dd: StepMania!00100000 002dd87f: StepMania!00100000 002c8128: StepMania!00100000 0034de4f: StepMania!00100000 00600018: StepMania!00100000 001fb759: StepMania!00100000 0050ec87: StepMania!00100000 0030cb6c: StepMania!00100000 001e1b7d: StepMania!00100000 001d7781: StepMania!00100000 001d29c6: StepMania!00100000 002071af: StepMania!00100000 00196fee: StepMania!00100000 002090d3: StepMania!00100000 002090ea: StepMania!00100000 756f7267: MSCTF!TF_Notify [756d0000+26020+1247] 002084b9: StepMania!00100000 00450eaf: StepMania!00100000 0020a8dd: StepMania!00100000 001c1f7f: StepMania!00100000 00196a75: StepMania!00100000 0019ebec: StepMania!00100000 77575dee: ntdll!RtlAllocateHeap [77530000+45db0+3e] 0052adea: StepMania!00100000 0052aaa6: StepMania!00100000 005e0ac9: StepMania!00100000 77597a6e: ntdll!RtlGetAppContainerNamedObjectPath [77530000+67980+ee]
Static log: StepMania5.1.0-b2 Compiled 20180723 @ 23:44:10 (build f1ebe8d) Log starting 2022-09-11 23:53:09 Loading window: win32 Windows 6.2 (Win8) build 9200 [] Memory: 2047mb total, 4095mb swap (4095mb swap avail) Video driver: NVIDIA GeForce GTX 1060 [NVIDIA] 31.0.15.1694, 7-21-2022 [pci\ven_10de&dev_1c60&subsys_155e1043] Drive: "SanDisk SD8SN8U128G1002 X413" Driver: iaStorA DMA: N/A Drive: "HGST HTS721010A9E630 JB0O" Driver: iaStorA DMA: N/A Sound device 0: Speakers (Realtek High Definiti, 10.0, MID 1, PID 100 Sound device 1: LG ULTRAGEAR (NVIDIA High Defin, 10.0, MID 1, PID 100 WaveOut software mixing at 44100 hz Sound driver: WaveOut Lights driver: SystemMessage Lights driver: Export WARNING: Main title or music file for '/Songs/16 - DDR A/OurMemories/' came up blank, forced to fall back on TidyUpData to fix title and paths. Do not use # or ; in a song title. Video renderers: 'opengl,d3d' Mode: ICD 32 (888) 24 depth 64 accum Paletted textures disabled: GL_EXT_paletted_texture missing. OGL Vendor: NVIDIA Corporation OGL Renderer: NVIDIA GeForce GTX 1060/PCIe/SSE2 OGL Version: 4.6.0 NVIDIA 516.94 OGL Max texture size: 32768 OGL Texture units: 4 GLU Version: 1.2.2.0 Microsoft Corporation OGL Extensions: GL_AMD: multi_draw_indirect, seamless_cubemap_per_texture, vertex_shader_layer, vertex_shader_viewport_index GL_ARB: ES2_compatibility, ES3_1_compatibility, ES3_2_compatibility, ES3_compatibility, arrays_of_arrays, base_instance, bindless_texture, blend_func_extended, buffer_storage, clear_buffer_object, clear_texture, clip_control, color_buffer_float, compatibility, compressed_texture_pixel_storage, compute_shader, compute_variable_group_size, conditional_render_inverted, conservative_depth, copy_buffer, copy_image, cull_distance, debug_output, depth_buffer_float, depth_clamp, depth_texture, derivative_control, direct_state_access, draw_buffers, draw_buffers_blend, draw_elements_base_vertex, draw_indirect, draw_instanced, enhanced_layouts, explicit_attrib_location, explicit_uniform_location, fragment_coord_conventions, fragment_layer_viewport, fragment_program, fragment_program_shadow, fragment_shader, fragment_shader_interlock, framebuffer_no_attachments, framebuffer_object, framebuffer_sRGB, geometry_shader4, get_program_binary, get_texture_sub_image, gl_spirv, gpu_shader5, gpu_shader_fp64, gpu_shader_int64, half_float_pixel, half_float_vertex, imaging, indirect_parameters, instanced_arrays, internalformat_query, internalformat_query2, invalidate_subdata, map_buffer_alignment, map_buffer_range, multi_bind, multi_draw_indirect, multisample, multitexture, occlusion_query, occlusion_query2, parallel_shader_compile, pipeline_statistics_query, pixel_buffer_object, point_parameters, point_sprite, polygon_offset_clamp, post_depth_coverage, program_interface_query, provoking_vertex, query_buffer_object, robust_buffer_access_behavior, robustness, sample_locations, sample_shading, sampler_objects, seamless_cube_map, seamless_cubemap_per_texture, separate_shader_objects, shader_atomic_counter_ops, shader_atomic_counters, shader_ballot, shader_bit_encoding, shader_clock, shader_draw_parameters, shader_group_vote, shader_image_load_store, shader_image_size, shader_objects, shader_precision, shader_storage_buffer_object, shader_subroutine, shader_texture_image_samples, shader_texture_lod, shader_viewport_layer_array, shading_language_100, shading_language_420pack, shading_language_include, shading_language_packing, shadow, sparse_buffer, sparse_texture, sparse_texture2, sparse_texture_clamp, spirv_extensions, stencil_texturing, sync, tessellation_shader, texture_barrier, texture_border_clamp, texture_buffer_object, texture_buffer_object_rgb32, texture_buffer_range, texture_compression, texture_compression_bptc, texture_compression_rgtc, texture_cube_map, texture_cube_map_array, texture_env_add, texture_env_combine, texture_env_crossbar, texture_env_dot3, texture_filter_anisotropic, texture_filter_minmax, texture_float, texture_gather, texture_mirror_clamp_to_edge, texture_mirrored_repeat, texture_multisample, texture_non_power_of_two, texture_query_levels, texture_query_lod, texture_rectangle, texture_rg, texture_rgb10_a2ui, texture_stencil8, texture_storage, texture_storage_multisample, texture_swizzle, texture_view, timer_query, transform_feedback2, transform_feedback3, transform_feedback_instanced, transform_feedback_overflow_query, transpose_matrix, uniform_buffer_object, vertex_array_bgra, vertex_array_object, vertex_attrib_64bit, vertex_attrib_binding, vertex_buffer_object, vertex_program, vertex_shader, vertex_type_10f_11f_11f_rev, vertex_type_2_10_10_10_rev, viewport_array, window_pos GL_ATI: draw_buffers, texture_float, texture_mirror_once GL_EXTX_framebuffer_mixed_formats GL_EXT: Cg_shader, abgr, bgra, bindable_uniform, blend_color, blend_equation_separate, blend_func_separate, blend_minmax, blend_subtract, compiled_vertex_array, depth_bounds_test, direct_state_access, draw_buffers2, draw_instanced, draw_range_elements, fog_coord, framebuffer_blit, framebuffer_multisample, framebuffer_multisample_blit_scaled, framebuffer_object, framebuffer_sRGB, geometry_shader4, gpu_program_parameters, gpu_shader4, import_sync_object, memory_object, memory_object_win32, multi_draw_arrays, multiview_texture_multisample, multiview_timer_query, packed_depth_stencil, packed_float, packed_pixels, pixel_buffer_object, point_parameters, polygon_offset_clamp, post_depth_coverage, provoking_vertex, raster_multisample, rescale_normal, secondary_color, semaphore, semaphore_win32, separate_shader_objects, separate_specular_color, shader_image_load_formatted, shader_image_load_store, shader_integer_mix, shadow_funcs, sparse_texture2, stencil_two_side, stencil_wrap, texture3D, texture_array, texture_buffer_object, texture_compression_dxt1, texture_compression_latc, texture_compression_rgtc, texture_compression_s3tc, texture_cube_map, texture_edge_clamp, texture_env_add, texture_env_combine, texture_env_dot3, texture_filter_anisotropic, texture_filter_minmax, texture_integer, texture_lod, texture_lod_bias, texture_mirror_clamp, texture_object, texture_sRGB, texture_sRGB_R8, texture_sRGB_decode, texture_shadow_lod, texture_shared_exponent, texture_storage, texture_swizzle, timer_query, transform_feedback2, vertex_array, vertex_array_bgra, vertex_attrib_64bit, win32_keyed_mutex, window_rectangles GL_IBM: rasterpos_clip, texture_mirrored_repeat GL_KHR: blend_equation_advanced, blend_equation_advanced_coherent, context_flush_control, debug, no_error, parallel_shader_compile, robust_buffer_access_behavior, robustness, shader_subgroup GL_KTX_buffer_region GL_NVX: blend_equation_advanced_multi_draw_buffers, conditional_render, gpu_memory_info, gpu_multicast2, linked_gpu_multicast, multigpu_info, nvenc_interop, progress_fence GL_NV: ES1_1_compatibility, ES3_1_compatibility, alpha_to_coverage_dither_control, bindless_multi_draw_indirect, bindless_multi_draw_indirect_count, bindless_texture, blend_equation_advanced, blend_equation_advanced_coherent, blend_minmax_factor, blend_square, clip_space_w_scaling, command_list, compute_program5, conditional_render, conservative_raster, conservative_raster_dilate, conservative_raster_pre_snap_triangles, copy_depth_to_color, copy_image, depth_buffer_float, depth_clamp, draw_texture, draw_vulkan_image, explicit_multisample, feature_query, fence, fill_rectangle, float_buffer, fog_distance, fragment_coverage_to_color, fragment_program, fragment_program2, fragment_program_option, fragment_shader_interlock, framebuffer_mixed_samples, framebuffer_multisample_coverage, geometry_shader4, geometry_shader_passthrough, gpu_multicast, gpu_program4, gpu_program4_1, gpu_program5, gpu_program5_mem_extended, gpu_program_fp64, gpu_shader5, half_float, internalformat_sample_query, light_max_exponent, memory_attachment, memory_object_sparse, multisample_coverage, multisample_filter_hint, occlusion_query, packed_depth_stencil, parameter_buffer_object, parameter_buffer_object2, path_rendering, path_rendering_shared_edge, pixel_data_range, point_sprite, primitive_restart, query_resource, query_resource_tag, register_combiners, register_combiners2, sample_locations, sample_mask_override_coverage, shader_atomic_counters, shader_atomic_float, shader_atomic_float64, shader_atomic_fp16_vector, shader_atomic_int64, shader_buffer_load, shader_storage_buffer_object, shader_subgroup_partitioned, shader_thread_group, shader_thread_shuffle, stereo_view_rendering, texgen_reflection, texture_barrier, texture_compression_vtc, texture_env_combine4, texture_multisample, texture_rectangle, texture_rectangle_compressed, texture_shader, texture_shader2, texture_shader3, timeline_semaphore, transform_feedback, transform_feedback2, uniform_buffer_unified_memory, vertex_array_range, vertex_array_range2, vertex_attrib_integer_64bit, vertex_buffer_unified_memory, vertex_program, vertex_program1_1, vertex_program2, vertex_program2_option, vertex_program3, viewport_array2, viewport_swizzle GL_OVR: multiview, multiview2 GL_S3_s3tc GL_SGIS: generate_mipmap, texture_lod GL_SGIX: depth_texture, shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control OpenGL Fullscreen 2560x1440 32 color 32 texture 144Hz NoVsync SmoothLines Found 0 XInput devices. DInput: Enumerating device - Type: 0x00000413 Instance Name: "Keyboard" Product Name: "Keyboard" DInput: Enumerating device - Type: 0x00000112 Instance Name: "Mouse" Product Name: "Mouse" Found 2 DirectInput devices: 0: 'Keyboard' axes: 0, hats: 0, buttons: 256 (buffered) 1: 'Mouse' axes: 3, hats: 0, buttons: 8 (buffered) WARNING: Effect period (0.000000) must be positive; ignoring WARNING: Effect period (0.000000) must be positive; ignoring WARNING: Effect period (0.000000) must be positive; ignoring WARNING: Effect period (0.000000) must be positive; ignoring WARNING: Effect period (0.000000) must be positive; ignoring WARNING: Effect period (0.000000) must be positive; ignoring WARNING: Effect period (0.000000) must be positive; ignoring WARNING: Effect period (0.000000) must be positive; ignoring WARNING: Effect period (0.000000) must be positive; ignoring WARNING: Effect period (0.000000) must be positive; ignoring WARNING: Effect period (0.000000) must be positive; ignoring WARNING: Effect period (0.000000) must be positive; ignoring WARNING: Effect period (0.000000) must be positive; ignoring WARNING: Effect period (0.000000) must be positive; ignoring WARNING: Effect period (0.000000) must be positive; ignoring WARNING: Effect period (0.000000) must be positive; ignoring WARNING: Effect period (0.000000) must be positive; ignoring WARNING: Effect period (0.000000) must be positive; ignoring WARNING: Effect period (0.000000) must be positive; ignoring WARNING: Effect period (0.000000) must be positive; ignoring WARNING: Effect period (0.000000) must be positive; ignoring WARNING: Effect period (0.000000) must be positive; ignoring WARNING: Effect period (0.000000) must be positive; ignoring WARNING: Effect period (0.000000) must be positive; ignoring WARNING: Effect period (0.000000) must be positive; ignoring WARNING: Effect period (0.000000) must be positive; ignoring WARNING: Effect period (0.000000) must be positive; ignoring WARNING: Effect period (0.000000) must be positive; ignoring WARNING: Effect period (0.000000) must be positive; ignoring WARNING: Effect period (0.000000) must be positive; ignoring WARNING: Effect period (0.000000) must be positive; ignoring WARNING: Effect period (0.000000) must be positive; ignoring WARNING: Effect period (0.000000) must be positive; ignoring WARNING: Effect period (0.000000) must be positive; ignoring WARNING: Effect period (0.000000) must be positive; ignoring WARNING: Effect period (0.000000) must be positive; ignoring WARNING: Effect period (0.000000) must be positive; ignoring WARNING: Effect period (0.000000) must be positive; ignoring WARNING: Effect period (0.000000) must be positive; ignoring WARNING: Effect period (0.000000) must be positive; ignoring WARNING: Effect period (0.000000) must be positive; ignoring WARNING: Effect period (0.000000) must be positive; ignoring WARNING: Effect period (0.000000) must be positive; ignoring WARNING: Effect period (0.000000) must be positive; ignoring WARNING: Effect period (0.000000) must be positive; ignoring Mixing underruns: 1 Players joined: P1 Lost focus to: StepMania.exe Top Screen: ScreenSelectMusic Language: en Current renderer: OpenGL Theme: DDR A3
Partial log: 06:43.623: RageSound: Load "/Themes/DDR A3/Sounds/ScreenSelectMusic difficulty harder.ogg" (precache: 0) 06:43.623: RageSound: Load "/Themes/DDR A3/Sounds/_missing.ogg" (precache: 0) 06:43.623: RageSound: Load "/Themes/DDR A3/Sounds/Common value.ogg" (precache: 0) 06:43.623: Loaded "ScreenSelectMusic" ("ScreenSelectMusic") in 0.643000 06:43.623: Loading screen background "/Themes/DDR A3/BGAnimations/ScreenWithMenuElements background/default.lua" 06:43.623: Loading /Themes/DDR A3/BGAnimations/ScreenWithMenuElements background/blue_ddra3_bg_hd.avi, type FileType_Movie 06:43.623: PushScreen: "ScreenSelectMusic" 06:43.623: setupmusicstagemods 06:43.625: MusicWheel sorting took: 403.625000 06:43.632: MusicWheel sorting took: 403.632996
-- End of report