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support libgdx?

Open TomerconDevelopers opened this issue 2 years ago • 1 comments

Because jmonkey engine poorly supports mobile devices

TomerconDevelopers avatar Feb 01 '23 12:02 TomerconDevelopers

I've never used libgdx. Perhaps could could elaborate on what you're requesting.

My thoughts so far: I assume there wouldn't be much synergy in supporting both libgdx and JMonkeyEngine in a single library or even in a single project. Aren't the underlying classes (to represent animations, bones, tracks, etcetera) different? If so, it would make more sense to create a completely independent project for libgdx.

stephengold avatar Feb 01 '23 17:02 stephengold