Stephen Berry
Stephen Berry
I've added a new wrapper to support this use case of escaping byte arrays. Merged in #2079. So, this feature closes this pull request and the issue. Thanks for bringing...
Thanks for this error report with examples and code. Will have to look into this.
If you can use a `std::string` instead of `std::vector` for `mergedConfig` then you can ensure null termination. Or, you could just `push_back` a null character to your `std::vector`. If you...
I really like this request. However, currently `glz::read_json` requires a buffer or characters as the second argument. Hence, your more expensive solution is necessary. I do think this direct conversion...
I'll be merging in a top-level solution to this soon: #1337. This adds support for using a `glz::json_t` value as the source to read into a concrete C++ value. Currently...
Initial support has been merged in #1337. Currently the translation is made through JSON for the least surprise and best stability, but future optimizations will be made to make this...
I think I've looked into this before and it isn't trivial to implement efficiently. But, I would like to look into this again, so I'll keep this issue open until...
If you make your custom functions take a `glz::generic` then you can use all kinds of complex logic to handle reading/writing your optional value. This allows you to have custom...
Thanks for reporting this issue. Will look into it soon.
So, this will require a significant amount of compile time programming, because we need to deduce the type of the return of the custom function. If the type is nullable...