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Controller Widget crash
It seems that the debugger's controller widgets get decoupled from their controllers when the GameProperties dialog is used.
Example:
- start Combat
- enter debugger and check I/O tab (all controller checkboxes are unchecked)
- exit debugger
- press Tab to open Options dialog
- open GameProperties dialog and leave with OK button
- enter debugger and check I/O tab (some controller checkboxes are checked, the game will not react to any input)
The problem is in step 5, there the controllers are created again. But the controller widgets are still referring to their previous controller instances.
BTW: If the controller is a SaveKey/AtariVox, the debugger will crash.
@sa666666 This is tricky. Do you have an idea how to fix this?
@sa666666 Is this still planned for 7.0?
Yes, still planned for 7.0. When I get back to working on Stella again (soon).