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Improve PAL color loss emulation

Open thrust26 opened this issue 3 years ago • 0 comments

Currently Stella emulates color loss if a frame has an odd scanline count. However this is not correct, many games with odd scanlines still display colors in PAL.

I think other factors, like varying scanline counts play a role here too.

Also see #265 (maybe this one is redundant and the old one should split/renamed?)

thrust26 avatar May 17 '21 12:05 thrust26