stefson

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your dll overwrites seem to be a little over the top to me, you should only need ddraw (native, builtin) and the dxvk libs via winetricks.

the commit that regressed this is propably one of these: https://github.com/Kirides/GD3D11/compare/v17.7-dev17...v17.7-dev18

Well, this is a bit of a problem regarding the insane pricetags for modern GPUs on the market. If its not too much to ask for, it would make me...

sooo, I bought a second hand rx570, polaris 10. while testing I noticed that 17.7-dev20 uses some 2,3gb of vram. its quite possible that this was the bottleneck on my...

I can recall to have seen them as well while playing, but found them to be just a very minor inconvenience.

So this is a problem with fullscreen, where somehow keyboard is not fully caught into the fullscreen mode. Its possible to workaround it by going through the active tabs via...

with intermediate version dev17.7-dev21 I get: ``` 0114:fixme:ddraw:DirectDrawEnumerateExA flags 0x00000006 not handled 0114:err:virtual:virtual_setup_exception stack overflow 324 bytes in thread 0114 addr 0x19930522 stack 0xa70ebc (0xa70000-0xa71000-0x1270000) 0118:fixme:keyboard:X11DRV_ActivateKeyboardLayout 0x4070407, 0000: semi-stub! ```

ok, so all versions from dev-17.7-dev21 up to dev-17.7-dev29 don't start with those errors mentioned. first version that works is dev-17.7-dev30, and thats the one crashing while ending. but dev30...

ok, so this was introduced by v17.7-dev-33: https://github.com/SaiyansKing/GD3D11/compare/v17.7-dev32...v17.7-dev33

so, the access violation got fixed in https://github.com/SaiyansKing/GD3D11/commit/ae762dc5c743d3314e29afd1feac9a07e418c329 ``` info: Presenter: Actual swap chain properties: info: Format: VK_FORMAT_B8G8R8A8_UNORM info: Present mode: VK_PRESENT_MODE_IMMEDIATE_KHR info: Buffer size: 1680x1050 info: Image count: 3...