stefnotch
stefnotch
I don't see this as being a VSCode bug. `trim_trailing_whitespace` doesn't specify whether it's aware of the language specific rules or not. In fact, judging from how other editorconfig extensions...
I suspect that it fails somewhere here https://github.com/denoland/std/blob/003aaaffe757151695d8e98fe94f9e895bb87133/testing/unstable_snapshot.ts#L109 It runs the snapshot updating on "unload", so the error doesn't get caught properly. PR with a fix would be appreciated. While...
Rust 1.82.0 got released (yay) Can [this post](https://github.com/rust-lang/blog.rust-lang.org/pull/1397/files) be published now? I'd love to see wasm32-wasip2 get a bit more attention.
Even better would be replacing picocolors with - https://nodejs.org/api/util.html#utilstyletextformat-text-options - or `console.log("%cWow this works in any JS console! 😎", "color:green")` once https://github.com/nodejs/node/pull/49205 is merged into node
Huh, what makes you think that? The statistics and maths for this are pretty straightforward, e.g. see https://github.com/xHERMIS/ID-to-TOKEN/issues/6
Apparently no physics updates happen during a scene animation either? Does the game simply not get any updates when rendering a scene animation?
Ah, I see what's going on. I updated the issue and changed it to a feature request instead :) Super glad to see that it's not actually a bug.
@ytmimi Thanks for the information. For `merge_imports`, yes, the first line of the existing description says that it's deprecated. This PR just updates the documentation to be in line with...
@joemarshall Oh nice, so you've implemented that option! Relevant comment: https://github.com/pyodide/pyodide/issues/1504#issuecomment-882105354
> > IIRC I think @alexmojaki may have also done something like this. > > The described input handling is indeed implemented in [sync-message](https://github.com/alexmojaki/sync-message). Oh my, is that essentially a...