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Feature Request: a Dialogue with multiple characters

Open Duodecimus opened this issue 1 year ago • 2 comments

Example: The player walks into a busy tavern. They speak to the barman, and some potential party member interrupts. A third character advances on the rude one, they insult each other, kick over a table, and a bar fight begins.

I couldn't work out a good way to do that in GoNorth.

Duodecimus avatar Feb 19 '25 11:02 Duodecimus

Sorry for the slow response, life is quite busy at the moment.

Your request makes total sense, I guess a way to pull in a node, select an npc with a picker and then define the text would solve your problem right?

steffendx avatar Mar 09 '25 12:03 steffendx

Something like that, yeah. Articy:Draft has a 'speaker' entry you can set on each line of text.

Still, aren't all GoNorth's conversation trees directly linked to a character? It'd be a bit of a mess if you had some chats between NPCs A and B, but couldn't remember which character you created the dialogue under. Maybe the dialogue would show up in the dialogue area of every involved character?

Duodecimus avatar Mar 12 '25 08:03 Duodecimus