Feature Request: a Dialogue with multiple characters
Example: The player walks into a busy tavern. They speak to the barman, and some potential party member interrupts. A third character advances on the rude one, they insult each other, kick over a table, and a bar fight begins.
I couldn't work out a good way to do that in GoNorth.
Sorry for the slow response, life is quite busy at the moment.
Your request makes total sense, I guess a way to pull in a node, select an npc with a picker and then define the text would solve your problem right?
Something like that, yeah. Articy:Draft has a 'speaker' entry you can set on each line of text.
Still, aren't all GoNorth's conversation trees directly linked to a character? It'd be a bit of a mess if you had some chats between NPCs A and B, but couldn't remember which character you created the dialogue under. Maybe the dialogue would show up in the dialogue area of every involved character?