Stefan Hendriks
Stefan Hendriks
Ie, this should be possible:  given a placing distance of 1 cell.
This issue is still applicable. A possible strategy could be to: - iterate over all cells that are occupied by structure - calculate distance (in map cells) - should be...
@arjenvanderende maybe we should do this next? It would be a great improvement. We could even do a small step before full-fledged path finding.
This can be resolved by having actual `Goals` and `Tasks` (like the Fear AI idiom). Ie, the harvester would then remember it was supposed to dump resources.
more info on loading stuff (hocon docs itself is a bit scarce) https://marcinkubala.wordpress.com/2013/10/09/typesafe-config-hocon/
yes, this is easy to do.
We now have a `RenderQueue` that does solve stuff with drawing in a specific order. Ie, it draws selection boxes last, as well as health bars. The one thing that...
removing this from alpha 3 since this has nothing to do with base building and I'm trying to keep it focussed.
Note: this same principle could be applied(?) for images. Ie, we have a certain amount of explosions that randomly can be chosen from a certain 'group' of explosion images.
Comment on the internet, of slick2d, might help. Use `graphics` class to scale all the things at once. This gives a rough idea to render things: ``` I just got...