Stefan Hendriks
Stefan Hendriks
Also do you compile under `x86` or `x64` ?
A quick google got me here https://github.com/fmtlib/fmt/issues/2419 - @dreamcat4 perhaps this helps you a bit? I wonder if you can fix it with the suggestion at the bottom?
When looking a bit deeper, I don't think thats it. Needs more investigation.
@pbomta can we somehow make `CMake` enforce to look for gcc11 or higher? (and if it can't find it, fail?)
Well, in ideal sense all this info should be encapsulated in some kind of "rules" class. (much like `game.ini` is a 'rules' class, where it dictates what kind of units/structures/etc...
> the Repair cursor also shows over units, but it doesn't do anything - it would be super cool for it be a call for a Carry-all to pick >...
> units shoot through buildings to attack, which damages the building - if there's no clear line of fire, a unit should move to somewhere where there is (almost lost...
> would be cool to have the "primary building" selection mechanic of Command and Conquer when you build more than one factory of the same type :D (not priority) Interesting....
On a whole, thanks @sardaukar for your feedback. Always appreciated. The list is not daunting at all. I love it. There is so much to improve, and there are (still)...
> it's too easy to get tons of money in every mission @sardaukar - can you elaborate on this? why is it too easy? harvesting speed to fast? any other...