Stefan Hendriks
Stefan Hendriks
Video of this at: https://www.youtube.com/watch?v=AmFJZURwoF4&feature=youtu.be
The logic has improved a bit, but not as much as I'd like. While working on this I broke bomb planting, hostage rescueing and bomb defusion. Now those things seem...
Playing in `AS_OILRIG` I noticed that bots are slow learners. See this case: A bit dark picture, but you can see 3 bots trying to get down. They don't duck...
@Overitab could you tell me which map you use? Perhaps even record it (youtube video?) so I can see for myself?
The latest `master` is not really release-able, though I could probably create a DLL for you. But you'd have to wait for it for a while.
@Overitab just to be sure, there are nodes in the map? Looks like as if the bots have no clue where to go. It could also be that the map...
I can't create a new DLL now - I'm on a different OS. However, I did run a quick test and saw 2 things: 1. The spawn points in the...
[realbot_mm.zip](https://github.com/Fundynamic/RealBot/files/3616366/realbot_mm.zip) @Overitab here you go. Latest version. (Windows DLL). Replace DLL with the current one. No warranties ;-)
The learn rate is improved significantly. As it now uses a shorter time window. Also with #22 fixed there is a lot less false positives: ie bots know when they...
I noticed the bots ignore `func_illusionary`. This is used at cs_italy for instance. As far as the bots concerned they can walk right over them. But since they are used...