Dune-II---The-Maker
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Start Credits disappear after first harvest
When setting the credits to a high number, eg, 10,000, the credits are lost if a harvester returns before silos can be built for the available credits. In the original game, if memory serves, the starting credits didn't require storage in spice silos. displayed credits = "starting credits" + "Harvested credits --> silo/refinary storage" - "spent" or similar.
Hmm, good one. When credits are added or substracted a check is done if you can store them, so it makes sense why it happens. But, I agree with you that starting credits should be unaffected.