Stefan Drissen

Results 38 comments of Stefan Drissen

With just channel 1 enabled, the note with tone portamento is sending the sample pointer to lower RAM: ![image](https://github.com/stefandrissen/SAM-MOD-player/assets/5297464/5b420f0d-2e6f-46fd-ba85-ec573eb9e721) This has two effects: 1. garbage sample data is played back...

Issue caused by tone portamento combined with a **new** sample. Tone portamento on a sample already being played is fine. The end of loop boundaries are set based on the...

I seem to be doing something a bit silly when initially filling the buffers. There are two buffers, each populated with sample data for two channels: buffer 1: - channel...

That's h0ffman for ya... could you be a bit more specific? You do have a meg? https://youtu.be/RhadgzDU2JE seems ok to me.

Aha, I thought I had nothing new in 2.37 yet, but that commit is after 2.36, so I was mistaken.

I see what you mean with the waa-uh-uh sample. The sample (instrument 31) consists of two parts: ![image](https://github.com/stefandrissen/SAM-MOD-player/assets/5297464/df3397c9-a947-4125-9b96-dec478a57e1e) The issue seems to be that when a sample is played with...

Attached is the isolated offending pattern, channel and sample. [way_too_sample.zip](https://github.com/stefandrissen/SAM-MOD-player/files/13060742/way_too_sample.zip)

I don't have a Trinity and SimCoupe support has been blocked on request of Colin, so this will be tricky.