Stefan Dösinger

Results 102 comments of Stefan Dösinger

We have not put any effort into this. Conceptually it should work. Option 1 is to write a thunking library for Vulkan. Option two (presumably more performant) is to build...

Oh, and don't expect any d3d11 game to run at playable performance at this point.

Correct, if you put aarch64 winelib d3d11, d3d10core, d3d10, d3d10_1 and dxgi DLLs into the Wine tree it should in theory work. No guarantee though. The wrapper may also depend...

I am not a fan of dropping the layer stuff because it is required to pass the Wine tests afair. If you manage to detect at runtime which dxgi you...

> 0024:fixme:qemu_module:import_dll No implementation for msvcrt.dll.__p___argv imported from L"G:\\home\\cwabbott\\src\\apitrace\\build-mingw32\\d3dretrace.exe", setting to 0x7fb489b3bd > ... > EIP=b489b3bd EFL=00000206 [-----P-] CPL=3 II=0 A20=1 SMM=0 HLT=0 This is bailing on one of the...

Are you trying to run hangover on an arm32 CPU (to run x86 programs on arm32), or are you trying to run arm32 apps in hangover (e.g. run arm32 on...

Unfortunately I'm not actively working on arm32 support, there are many more things to do than I have time for anyway. Re an Android build: You can try your luck...

I'm writing this to acknowledge the request, but as I wrote last time I won't get around to it anytime soon. For at least the next few months arm32 support...

There's no change that makes it more difficult than before, but I don't think I'll ever free up the time for doing it myself.