Stefan Beller

Results 31 comments of Stefan Beller

Grasslands: Larger Houses: What about this one? http://opengameart.org/content/tents-and-a-house-unknown-horizons Specially the House, blenderfiles are also available at oga.

Cave: Wooden walkways http://opengameart.org/node/15452

Grassland: Thorny bushes http://opengameart.org/content/bushes-0

Is that already part of the engine?

yeah I noticed sometimes these spells not working and wondered why. However: (it took me a while to get the timing to take this screenshot) ![Screenshot from 2013-03-25 00:58:07](https://f.cloud.github.com/assets/455868/296143/cdc609d8-94de-11e2-967b-e0849f37c705.png) So...

Hehe and I wondered, who was keen on opening issue #1000. At least I was :P

@matthiaskrgr It should be feasable to only have the flare-game repository built as there is both game data and sources.

Also url="http://clintbellanger.net/rpg" should be changed to url="http://www.flarerpg.org/"

@clintbellanger looking for /usr/local/share/flare/ would make it impossible to have installs of flare-game and polymorphable at the same time? so we should make that path configurable (or to be compiled...

Some experiments with cmake either show my incapacity or the failure of cmake. That is we could either try this http://stackoverflow.com/questions/9827208/run-a-shell-command-ctags-in-cmake-and-make The shell command (in unix like OS) would be...