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Consider switching to multithreaded rendering on iOS as well

Open nbrooke opened this issue 12 years ago • 0 comments

Because of the idle animation, even little spikes in the UI thread can cause noticeable jitter. These can almost always be attacked individually by making whatever the slow operation is async, but just making the whole renderer async (As it is on Android) may sweep away a bunch of them in one go.

nbrooke avatar Jan 30 '13 22:01 nbrooke