EveryRay-Rendering-Engine icon indicating copy to clipboard operation
EveryRay-Rendering-Engine copied to clipboard

TODO [GFX]: Improve and refactor "VolumetricCloudsBlur.hlsl"

Open steaklive opened this issue 4 months ago • 0 comments

We use a pixel shader, however, we already have a smarter version of blurring a target with compute and groupshared memory in UpsampleBlur.hlsl. We need to investigate if we want to re-use that for our purposes

steaklive avatar Mar 03 '24 20:03 steaklive