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3d rendering of animation in x,y,t space

Open skyebend opened this issue 8 years ago • 0 comments

this would use compute.animation() to figure x,y coordinates, time as z, and probably use rgl::cylinder3d() to render the vertics as tubes stretching over time, quads3d() to render the edges as curved surfaces. perhaps rgl::planes3d() to render the time points

skyebend avatar Apr 21 '16 21:04 skyebend