Xavier Wang
Xavier Wang
beside version numbers, luam.lua don't have -o option support :-( so, it IS the time to re-organize. :-)
你不考虑一下我的lua-protobuf么?云风自己都不维护pbc了
I have some ideas, the feature requires are: - have stack trace when a Lua error occurs. - do not throw C++ exception when Lua error occurs (we don't use...
That's awesome! Sorry for late reply as I'm working hard on Lua scripts for Unity client :( I will look into this but this is really awesome! Thank you for...
You could use the lower level API to complete thus mission. See the document of 'Slice' (for decoding) and 'Buffer' (for encoding).
编译问题,没导出luaopen_pb函数。
你加载成功了的,只是要带包名……你可以用pb.types看看有哪些类型加载进来了 regards, Xavier Wang. sue602 ***@***.***>于2024年3月25日 周一22:40写道: > 有文件1,文件名为 a.proto 内容如下 > > syntax = "proto2"; > option java_package = "bf.message.game"; > option java_outer_classname = "AntiqueMessage"; > > package bf.messages.game.EngineMessage;...
Which Lua version you used? `protoc.lua` is not recommend in productive environment, you could just compile your .proto files into .pb file using `protoc -o out.pb file.proto`.
@yesItsGaren I think I found the issue: you should `require "pb"` before `require "protoc"`?
Thanks for reporting. I will look into this.