Violet Martin
Violet Martin
> I don't understand difference between top-level or nested options. Is there an implementation caveat when trying to merge nested options? If we only allow options like this: ``` options...
I haven't dealt with the isometric code much. From looking at the source [here](https://github.com/craftyjs/Crafty/blob/deff7307581e69badb10b3ca08c7d0a6675d80c2/src/isometric/isometric.js#L184-L199), I notice it's referring to the viewport in several places. Are you defining any viewport transformations?...
Hmm, certainly on the surface it seems like something is broken. I'll try to dig into what's going on here this weekend.
Looks like it would be pretty straightforward to use the audio api for simple playback, so I've started working on that. The Audio API can be used for all sorts...
IIRC the blocker I ran into was that we need to change how we load sound files when using the audio api, which is a bit of a pain when...
> and as we showed earlier you can't have WebGL Color components either. I think the actual issue there is that the WebGL component must exist before you add Color...
> How could this snippet be changed so the WebGL paddle had color? That looks like it's using Crafty 0.6.3, which doesn't support WebGL.
> I had hoped the default example on the github front page would be using the newest version. That was the "newest" stable version at the time, it had just...
Oh, and to comment on the initial issue: > Uncaught TypeError: Cannot read property 'FRAGMENT_SHADER' of null 1. We should definitely have more robust checking to catch errors like that...
So the issue is this block? ``` javascript if (hitData.type === 'SAT') { // SAT, advanced collision resolution // move player back by amount of overlap this.x -= hitData.overlap *...