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An NES emulator written in Rust

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In arkanoid, it's the "ding" that plays when the ball hits a tile. In RCR, it's a lot of the sound that comes after the title screen. It's possible that...

It's showing the wrong tiles in some spots. Could be that the nametable is being corrupted by a bug with the mapper or with address mirroring?

This is the reason for most of the test rom failures reported in the README. It may also be the cause of some of the game-specific glitches.