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A lightweight OpenGL user interface framework written in Objective-C

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heh - just leaving a tip.. the malloc calls to create buffers for the 32 bit to 16 bit color conversion are entirely unnecessary. think about it.. you are 'compacting'...

ICTouchEventDispatcher performs hit tests on each touchesMoved: event received, which results in bad performance when dragging over ICControl-based nodes. A draggable control will receive touchesMoved: events too late on iOS...

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