Tobias Lensing
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Tobias Lensing
Hey, thanks for pointing this out. The code has been imported from cocos2d and I've never touched it or looked at it profoundly. I will merge your changes in one...
The issue has been fixed partially by avoiding processing multiple touchesMoved: events per frame in control event dispatch on iOS. This allows for acceptable performance in a simple test environment...
This happens to me as well. Does anyone have any idea what causes this?