p5.xr
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a library that helps turn p5.js sketches into immersive experiences using WebXR
Hi, thanks for the super interesting library. This is not a bug or feature request, rather a question that relates to this library tangentially. So I appreciate any pointers you...
#### Nature of issue? - [ ] Found a bug - [x] Existing feature enhancement - [ ] New feature request #### Feature enhancement details: Just found the set of...
I am manually adding the API Reference to the website. This is okay for now but will eventually need to be extracted from comments in the source. We have JSDocs...
Need to make a way for people to report operation on various hardware. Would like to have some support grid.
After more than a year of waiting for a solution that would allow WebXR on iOS, it seems like this is not worth waiting for anymore. The most promising solution...
Examples use the WebXRButton class for 'Enter XR' input right now. This is fairly simple and should be replaced with something that users can easily modify later on.
Implement `eye()` which is equivalent to 'translate(eyePos)` This is done to bring more parity with Processing-Android
When VR is exited by clicking the little cross on the corner and when it is entered again by clicking "Enter VR" (without page refreshing), ```setup()``` and ```preload()``` do not...