OpenUtau
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UTAUGrowl's vibrato flag( % ) renders notes off timed.
Acknowledgement
- [X] I have read Getting-Started and FAQ
🐛 Describe the bug
I found out why in a previous project that I'm revamping, why some tracks were redered off-timed. like if you need to reset the preutterance and overlap. On timed and off timed using Kohaku Merry Club
https://github.com/stakira/OpenUtau/assets/137897357/5840a8ad-9998-449a-ba6d-e3c55b16fd70
Off timed after removing using 1925 as base melody with Bloody Lilinka
https://github.com/stakira/OpenUtau/assets/137897357/a8dc97f9-f57e-4d08-b017-ad6f25fe14d4
~~!UPDATE!: ALL Resamplers get off timed if you switch the "resampler"_ug. I tested with moresampler same result, recently.~~
~~!UPDATE! 2: There seems there's a work around, sorta. It's to menualy set the flags/expressions. Maybe the cause was that the pre-made template for UTAUGrowl by 八歌(やうた) is now buggy at the moment.~~
Explains how to reproduce the bug
How to reproduce 1.Able classic mode and set utaugrowl.exe as main resampler or select 2.apply this flag: % 3.leave it at zero ~~3*.put back to zero the w expression, and the whole track is off-timed until you change the resampler *optional~~
OS & Version
Windows 11 x64 bit
Logs
UPDATE: The Bug was caused by UTAUGrowl's Vibrato flag %. here a almost complete solution: Download the the updated templates by 八歌> https://bowlroll.net/file/304715. and apply in one ustx project by set in UG in track or in some notes with engine selector, and set the % flag expression either positive or negative value (set it like either 1 or -1) or else the bad timing comes back or you can remove the expression.
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