OpenUtau
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无法运行
Acknowledgement
- [X] I have read Getting-Started and FAQ
🐛 Describe the bug
Failed to render. Unable to load DLL 'worldline' or one of its dependencies: 找不到指定的模块。 (0x8007007E)
System.AggregateException: One or more errors occurred. (Unable to load DLL 'worldline' or one of its dependencies: 找不到指定的模块。 (0x8007007E)) ---> System.DllNotFoundException: Unable to load DLL 'worldline' or one of its dependencies: 找不到指定的模块。 (0x8007007E) at OpenUtau.Classic.WorldlineRenderer.<>c__DisplayClass8_0.<Render>b__0() in C:\projects\openutau\OpenUtau.Core\Classic\WorldlineRenderer.cs:line 65 at System.Threading.Tasks.Task`1.InnerInvoke() at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --- End of inner exception stack trace ---
0.1.327.0
Explains how to reproduce the bug
解压后打开编辑时,不到十秒
OS & Version
win 11
Logs
Failed to render. Unable to load DLL 'worldline' or one of its dependencies: 找不到指定的模块。 (0x8007007E)
System.AggregateException: One or more errors occurred. (Unable to load DLL 'worldline' or one of its dependencies: 找不到指定的模块。 (0x8007007E)) ---> System.DllNotFoundException: Unable to load DLL 'worldline' or one of its dependencies: 找不到指定的模块。 (0x8007007E) at OpenUtau.Classic.WorldlineRenderer.<>c__DisplayClass8_0.<Render>b__0() in C:\projects\openutau\OpenUtau.Core\Classic\WorldlineRenderer.cs:line 65 at System.Threading.Tasks.Task`1.InnerInvoke() at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --- End of inner exception stack trace ---
0.1.327.0