Willow
Willow
At least now client can implement correctly touch holded event :]
Okay nice ! It is very easy to test with wev. Thanks a lot for your reviews and assistance on this @Xyene !
Okay maybe it is not that ready yet. I got crashes while touching the swaybar and other layer-shells
`con` may be NULL. I have to check it before `container_raise_floating`
Oh yes, that's exactly that. I'll have both on my device then. Should I remove my check in this MR ?
Okay I dont have any crashes with both. But it will cause build conflicts cause I removed the time arg from the default seatop begin. I can push this MR...
Okay I just rebased, resolved conflict as better as I tried and pushed it back. I now got crashes. I guess the `container_raise_floating(con)` from `seatop_begin_down` still is in cause. I...
It looks like I fixed my crashes using directly seatop_begin_down_on_surface and not seatop_begin_down. The `con` in my context can be a `NULL` pointer so relying on it looks dangerous.
Nope, it crash when playing too much with swaybar :(
This line make Sway to crash `wl_signal_add(&e->surface->events.destroy, &e->surface_destroy);` when touching swaybar then draggin above when there is no window. ps: I mentionned Swaybar but I got the same issue for...