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That's how I hear it on youtube stream LIVE: [Recording (35).zip](https://github.com/begeekmyfriend/yasea/files/1720634/Recording.35.zip) and that's how it sounds when youtube autosaves live stream to videos: https://youtu.be/339ILW_WgnY?t=26

@begeekmyfriend I can start youtube stream without ADTS, but it sounds same terrible when live. What can be wrong, keeping in mind that autosaved stream's sound is perfect?

Actually I never created gradle tasks in separate files with import, spent like 15 minutes but failed in the end. My goal was dependency graph of my feature modules...

@h3clikejava hey, is there any news about project? Did you succeeded to run code in updated studio?

Okay actually project runs pretty well in Android Studio Hedgehog, you just have to update agp

@ekiefl so nicely written manual! Thank you. But what about cut-induced throw, spin-induced throw, or cue deflection from off-center hits, how do you evaluate their complexity? Which one will be...

So, simulator doesn't react on any touchpad events. No matter, is it aim mode or no, it doesn't even move screen with 'V' key. upd: After few minutes I tried...

hmm `Installing collected packages: panda3d ERROR: pip's dependency resolver does not currently take into account all the packages that are installed. This behaviour is the source of the following dependency...

No, unfortunately I am no sound engineer.... neither I have the pool table. But maybe for first iteration just sounds from legendary pool games from internet would be enough? Like...