Pasha Stetsenko
Pasha Stetsenko
> Maybe offer some helpers as that line can get a little bit long? User-defined getter in `MyGame` is sufficient for this ``` AppLocalizations get t => AppLocalizations.of(gameRef.buildContext); ``` >...
Found this [`i18n_extension`](https://pub.dev/packages/i18n_extension) package, which looks simple enough to not requiring any additional support from our side.
I don't think we ever made an issue for that
This might be related: ~~https://github.com/flutter/flutter/issues/104300~~ https://github.com/flutter/flutter/issues/106773
I believe the root cause here is the Flutter bug https://github.com/flutter/flutter/issues/103803 I verified that when running in the browser with `flutter run -d chrome --web-renderer canvaskit --dart-define=BROWSER_IMAGE_DECODING_ENABLED=false --profile` the problem...
Yes, it would work just as with overlays: you add an `interface`, the game rebuilds, and now you have support for drags/taps/whatever. An interesting corollary of this would be the...
> No tapables components > adds one tapable component > screen flicks because of rebuilt. > > I know that this scenario can already happen with overlays, but components are...
I wonder if there is an opportunity here for new possibilities like this: - the game normally uses taps for movement; - the user opens the inventory screen, and it...
@alestiago I haven't, this could probably wait until after the next release (which is in just a few days).
@renancaraujo This PR specifically address those `Game`s which do not implement the `KeyboardEvents` interface/mixin, and do not wish to interact with the keyboard. I understand the scenario that you're describing,...