Pasha Stetsenko

Results 194 comments of Pasha Stetsenko

Wow, that's a big discussion! I will be able to read it carefully later tonight, but for now here's my general thinking about why I thought the Navigator is needed....

After reading the discussion more carefully, I'll try to summarize the points and suggestions raised: - **There is a general consensus that this is a useful feature to have**, though...

I'm not against the `Scene` term per se, it's a great term. But AFAIK, in all game engine the term **Scene** refers to a large arrangements of game objects. To...

I think this PR has no action items left, @spydon WDYT?

> If I remember correctly, there was a discussion about adding generics to the routes so that enums for example could be used, and then have a default implementation that...

Yeah, we have issue #1762 for that.

I've tried running the example - and it turned out to be extremely laggy when I move the mouse. After adding `print('render')` into the render method, and `print('casting')` into the...

Sometimes this happens (I reduce the number of rays to 20 for clarity): It's kinda super-rare, but in case you might now what might be causing it? As if the...

@erickzanardo Shouldn't we take a more careful approach here: instead of merging the two classes, merely mark the old one as deprecated? That way the users will be able to...

Ok, I've merged the two implementations then: the old name is marked as "Deprecated", but only in comments (so everything continues to work as before). We could upgrade the comment...