sslivkoff

Results 36 comments of sslivkoff

For point (3) james has mentioned that is a bug deep in the bowels of the glrework shader

So tilting is one way to help show the surface geometry. Have you ever considered moving around the light source instead of the camera? Do you think that would help...

how would MIP work for a flatmap?

Ohh duh that makes sense. That could potentially be quite useful!

I'm not sure. I tried to avoid interacting with the vertex stuff but may have missed something. I will look into this

Ok I just pushed something that removes the console errors that occur when the mouseover event fires before the thing is loaded. I don't know if this was the error...

there seem to be different errors coming from different browsers. @kwayeke what browser and browser version are you using? and is anyone running in to the `Uncaught RangeError: Invalid typed...

can you regenerate that viewer with the changes I pushed to glrework-merged?

I still don't see the vertex data. I'm running ubuntu 14.04 / latest pycortex. It is strange that it works on @marklescroart's machine and not on mine. We both have...

screenshot of the new changes looks pretty nice. could you post one with actual data on it? e.g. rgb semantic pcs flatmaps are very very difficult to build an intuition...