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A .NET library for screen recording in Windows, using native Microsoft Media Foundation for realtime encoding to h264 video or PNG images.

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Hello I am testing the TestAppWinforms and just by looking at the visual studio diagnostic tool it looks like the app i leaking memory: The app starts at 26mb and...

When I chose to record fmp4 for a long time, the generated files, audio and video are out of sync. Audio is faster than video.

I am interested on using the library but to send the capture through network to a remote place, like getting the h264 or h265 nal units and then sending it...

Awesome but I tried everything to try to record sound video works great no sound? running TestAppWinforms directly from source. Here is the code I'm using ```c# private void RecordButton_Click(object...

**Using this recording configuration** : RecorderOptions _recordingOptions = new RecorderOptions { AudioOptions = new AudioOptions { IsAudioEnabled = false, Bitrate = AudioBitrate.bitrate_128kbps, Channels = AudioChannels.Stereo }, VideoEncoderOptions = new VideoEncoderOptions...

WE can get frame number while record on each time interval. We also need corresponding frame object . I need to convert this frame object to open cv sharp frame...

Hello :) Thanks for a great library. I have been using it with the basic usage example but after i while it fails with: ![Snag_13a73f54](https://user-images.githubusercontent.com/3829467/175937295-db9d45ba-e802-4b36-b82a-212f5ea9c78b.png) It usually works just fine...

On Windows 11, when using Bluetooth headset, the Audio input recording is abnormal ![image](https://user-images.githubusercontent.com/96120229/161887163-c4e86d3d-abd9-4d58-bf85-06f9c4d995b5.png)