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suggestion: noise seed changes for each tile

Open ricperry opened this issue 1 year ago • 0 comments

The way it works right now is that the same noise seed is used for each tile, even if set to random. Can we have it so that a new seed is generated (maybe increment the seed rather than create a random seed) for each tile so that patterns are less prone to showing up in the final image?

ricperry avatar Jan 01 '24 23:01 ricperry